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Introdution
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The Spirit Engine is a 2D, sidescrolling adventure/RPG game with a simple story and a straightforward, innovative real-time combat system. Written as an experimental reaction to old 16bit console RPGs, it took a little under two years to complete and was released in November 2003 as freeware under Natomic.
Although TSE-1 suffers from amateurish scripting and graphics, poor coding, a cumbersome menu system and a slow and unrefined combat engine, I am still proud of what the game achieved. Most importantly I enjoyed playing it and, although it split opinions, I am happy to say that many others did too.
The game concept lays the foundations for The Spirit Engine 2.
The Spirit Engine is FREEWARE and it is free to download.
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System Requirements
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Windows 98/2000/Me/XP is required ( and maybe an emulator, virtual machine or time machine in the current year ).
An 800Mhz processor with 128 mbs of system ram is recommended.
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Soundtrack
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Available to purchase for as little as $4 from Josh's site.
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Download Links
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Latest Download (2024):
The zipped files for TSE-1 version 105:
Version 105, created by Aquellex, fixes a number of bugs in the original game, including a serious crash bug. Many thanks to them for their hard work and persistence on this patch.
Changelog for v105:
-All music-related events have been changed to prevent access violations (i.e., crashing)
-Anti-cheat has been removed
-Saving no longer costs gold (the footnote at Homestead reflects this)
-www.natomic.com changed to www.thespiritengine.com
-Old musician URLs changed to most up-to-date versions with the exception of Yoshiman as I am unaware of any of his personal portfolios at the moment
-Players can no longer move HotG with the arrow keys during battle
-'Window maximized' has been changed to 'Full Screen' (i.e., the game will now actually full screen instead of "maximizing the window")
-Window will not minimize upon losing focus
-No graphical bugs during cutscenes
-Rainbow graphical glitch no longer appears if you open the Skills menu too soon upon entering a level
-Some typos fixed (Hailey's Glen, The Republican Government Building, Gigliana's Border, Clarke's Tower Ruins)
-Leftover MIDIs that played at Arachnid's Grove and encountering Mad Dog Davis have been removed
-Players will no longer lose unspent skill points to Djan
-Sharpshoot will no longer wander 30 degrees off-course at Blue Sapphire Bay
-Rock particles no longer hang at Kaikin Gorge
-Rare sprite bug upon killing Sham Tikki Shamans in The Leafy Underbrush no longer occur
-Black Ooze at The Inky Pit now has correct attributes
-Mad Dog Davis no longer appears as a graphical bug if you sneak too soon in Saline
-Silver Bullet now displays the correct bonus damage against Dune Wraiths
-The Mana Tidebreak now plays a formally unused track
-Tza Tze, Granael and the Pocket Dimension stop scaling to your party level after 35
-Rainbow is no longer bugged on the final boss during the 2nd & 3rd phases
-Chain Magic no longer bypasses the MDMZ Frontal Unit
Older Download:
The executable installer for TSE-1 version 104:
Linux wine patch for TSE is available
here.
Many thanks to Claudio Fontana for this.
Please note that I cannot guarantee that files hosted by 3rd parties will be free from viruses and spyware. I also cannot assume responsibility for any adverse effects that this software may have upon your computer.
Please notify me via the forums about any issues regarding the above links.
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