How to create a translation pack for TSE-2

 
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Mark Pay
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Joined: 09 Aug 2006
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Location: Margate, UK

PostPosted: Sat Feb 06, 2010 12:25 pm    Post subject: How to create a translation pack for TSE-2 Reply with quote
1) Download http://www.thespiritengine.com/Files/TSE2Misc/ArrayEditorScriptFullest.exe. Place it in the same folder as your main executable. Run it and use it to edit the necessary files in /Data and /Script.

Please remember to make a backup of your installer or main directory before editing.

Some of the conversation text has become very jumbled up in the order of storage. Some has been cut and is no longer used.
You can get a preview of the text as it appears in the game by placing your mouse over a text box and holding F5

It should be possible to install these files in /Data/Translation or /Script/Translation, but this feature does not always work, so it may be best to over-write the existing .dta files.

2a) Download the replacement image pack:
http://www.thespiritengine.com/Files/TSE2Misc/TranslationImages.zip

2b) Download the Map source PSD:
http://www.thespiritengine.com/Files/TSE2Misc/TSE2WorldMapPSD.psd

2c) Update any images and place them into /Images/Translation

3) Create an archive or installer which unzips/installs these files over to a new TSE-2 install.



NOTE! - Please don't feel that you have to make a literal translation of the text. Write what you think will sound best in your own language, and feel free to make changes if you think they will improve the game ( including names! ).
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