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Humble
Joined: 30 Aug 2008 Posts: 1
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Posted: Sat Aug 30, 2008 4:33 am Post subject: Minor Bug: Power Imps |
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Hi guys. Great game tse2 is. Bought it last week and now on my second playthrough (absurd level and locked). Not sure if this is a genuine error or intended but here goes:
I noticed that when a Power Imps is destroyed by an attack stronger than its health (e.g. health=200, attack=250) the Power Imps is destroyed (as expected) and the next Power Imps will be 50 health points less than it should be. Is this a bug or is it intended? I occasionally found it odd that the Power Imps isn't of full health when created. |
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Brickman Human
Joined: 13 Aug 2008 Posts: 96
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Posted: Sat Aug 30, 2008 5:12 am Post subject: |
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This is definitely intended as a balance feature. There are certain attacks late in the game that can deal upwards of 2000 damage in one blow (mostly suicide attacks, but the final boss has one that he'll use every round in his final form), and it'd be just silly if you could throw down a level 0 powder imps in front of every one to block it with no reprecussions; instead, if you block a suicide charge that would usually flatten the victim powder imps are "out" for the rest of the fight. Besides, otherwise the dominant strategy would be to throw one down the instant the previous one was destroyed and there would be no incentive to ever stack them.
Already, though, you can cheat on this effect with multi-hit melee attacks such as the tool shambler's--if it blocks the first hit and fades out it'll still block the second. |
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Mark Pay Site Admin

Joined: 09 Aug 2006 Posts: 626 Location: Margate, UK
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Posted: Sat Aug 30, 2008 10:38 pm Post subject: |
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Brickman is correct - for balance reasons Powder Imps can go below zero health when hit to stop them being too effective against certain attacks.
Thanks for the report - please let me know if you see any other behaviour you think may be unusual or unintuitive. |
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Brickman Human
Joined: 13 Aug 2008 Posts: 96
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Posted: Sun Aug 31, 2008 11:54 pm Post subject: |
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Mark Pay wrote: | Thanks for the report - please let me know if you see any other behaviour you think may be unusual or unintuitive. |
I've got one. If you use trick in Penny Lane in chapter 5, against an enemy who's been given a poison attack by the foul growths, the enemy will not inflict poison but will not lose it either; he'll just bite you and back off, pestilence still attached to him. |
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