| Damage +% = ( | (
1.1
) x (60- )
|
) |
| | 60 |
Armour =
4.7
|
Thunderstrike and Swordfaith only receive 75% of the damage increase bonus.
Musketeers
Specialising in ranged attacks, Musketeers rely on their passive ability to dodge most attacks. Unable to heal themselves, Musketeers still have two potent abilities which shield the party from harm. The rest of their skills are dedicated to damage at a safe distance.
 = Skill Level
 = Party Level
 = Skill Level x Party Level
 = Weapon Level
 | Health |
|
A defensive attribute which determines the number of hitpoints this character has.
|
| Health = ( | (
25
+
0.32
) x (82- )
|
) | +
16
+
82
| | 82 |
|
Aimed Shot is most effective against Large creatures with heavy armour.
Each hit increases Lucky Shot's damage by 25%.
Lucky Shot only deals 75% damage to Large creatures.
The stun duration is a number of cycles equal to 6x the number of foes.
Enpowder ends after the next skill used or 75 cycles.
Enpowder damage uses Charge and Overdrive bonuses from the inital applier, not the final user.
Hack, Thunderstrike and Lucky Shot have a % reduction in the bonus they receive from Enpowder.
Monster type modifiers ( i.e. Aimed Shot vs large creatures ) apply normally to Enpowder damage when it accompanies the relevant skill.
Add Enpowder to concussive damage dealing skills to break through heavy armour.
The poison application of Black Bullet cannot be dodged.
Monsters only gain 72% of the bonus granted to friendly characters.
Smokescreen cannot grant more than an 80% dodge chance.
Smokescreen drastically reduces the amount of damage taken by the party.
 | Powder Imps
|
| A defensive skill which creates a barrier to absorb piercing and concussive attacks.
|
| Health = ( | (
9.2
+
0.08
) x (82- )
|
) | +
7.4
+
28
| | 82 |
|
 | Lucky Lady
|
| A passive attribute which provides the character with a chance to dodge attacks.
|
| Dodge % = ( | (
3
) x (60- )
|
) | +
20
| | 60 |
|
Other Information
| Overdrive
|
| Overdrive occurs when a character reaches their maximum energy pool of 80 energy.
Excess energy is used to boost the next skill used. |
| Percentage Increase = (( |
Total Energy
+ 100
|
) | - 100
) x 1.2
| | 80 |
|
After using Overdrive, a character's energy store returns to 40 ( 80-40 )
|